Saturday, December 15, 2012

The Role of Concept Art & Visualization

Ryan Church is one of the most prolific concept artists of this era.
There's a whole field of brilliant visual artists who work with high-end movie and game developers to envision environments, characters, technology, and narrative moments.  My understanding is that many of today's top movies and games start with some type of visual concept art.  It may be tempting to call them "illustrators" instead of "artists."  But when somebody creates the visual motifs and designs of some of the most popular stories of our time, then what's the difference?

I just stumbled upon two images by Allesandro Taini that I think are pure-cool.

Trip's Room by A. Taini

Enslaved Mood by A. Taini


These are artists.  They envision narrative landscapes, characters, and moments.  

The Great Fire Zone, NYC by Gilles Beloeil (for the Assassin's Creed 3 game)
The above work likely helped the game developers envision their historical environment as well as the narrative action.  Art. History. Architecture. Character. Drama. Visual dynamics.  Beloeil illustrates a moment that brings them together into an artistic story.  I can see why artists get paid for this contribution. For the writers on that development team, I would assume having this kind of concept work is extremely inspiring and clarifying.  Whether the concept art is for movies or for games, it probably impacts the writing.

Did the Potter movies impact Rowling's writing as she finished the series?  How could it not?

With the growth of graphic novels and illustrated children's literature, perhaps we'll grow a broader dialogue about concept art for general storytelling?  




Sunday, December 9, 2012

Sign Language in Classrooms & Communities

The coolest woman in NYC steals the show.
40 states recognize American Sign Language as an official second/"foreign" language for school instruction.  Can we imagine a movement into bilingual ASL-English schools?  There's also a growing movement that uses "baby signs" to teach pre-verbal infants to communicate with basic signs (i.e. giving them a way to communicate before they can actually talk).


Hungry babies aside, might we be witnessing something bigger?

I hope so, which is why I'm thrilled to learn about the Deaf Bilingual Coalition.

There are many human dimensions to this.  While bilingual immersion in schools is an fascinating idea, there are many teachers currently using limited forms of sign language with hearing-students to enhance learning and to manage classrooms.  There's so much to offer, for both community building and instruction.

Allison Bouffard has posted some great videos about using signs in her classroom.  I don't know when this all started, I've seen this implemented in quite a few classrooms over the years.  While this trend seems to be geared at early childhood activities and classroom management, I believe that ASL can be used just as effectively with older hearing kids and teens.  "Muscle memory" can enhance learning.



This 1-minute clip shows some of the management tricks in action with hearing youth.


It's cool.  It builds community.  It's non-verbal.  It engages multiple learning styles at the same time.  And perhaps it can bridge more hearing people with deaf culture?

Saturday, December 1, 2012

Turn and face the strange


"and these children that you spit on
as they try to change their worlds
are immune to your consultations
they're quite aware of what they're goin' through
...ch-ch-ch-ch-changes"